I didn’t encounter the sheer number of enemies that Ascendant has shown off in trailers for Immortals of Aveum my hordes maxed out at about eight. The clarity of the cutscenes made it easier to get lost in the dialogue and the ravaged fantasy world of Aveum, even in a short period of time. Its cinematics were particularly impressive: The motion capture was smooth and the character models were finely detailed, with delicate eye markings and layers of gear. I played a demo of Immortals of Aveum at Summer Game Fest 2023, and it was gorgeous. Learning more about Ascendant helped, too: Robbins was also the creative director of the original Dead Space and his team included former Telltale Games members, lending weight to the assertation that Immortals of Aveum would center a dense storyline. That might be one reason Immortals of Aveum stands out as something fresh, but it’s also nice to see a new, AAA-level game that’s single-player and narrative-driven with a contained campaign, rather than an open world of live-service features. There aren’t a ton of first-person action games that rely on mechanics other than guns - Dishonored, Ghostwire: Tokyo and Hexen come to mind, but it’s a small field overall. With a few months of hindsight, I remain interested in Immortals of Aveum and I think I’ve figured out why.
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